Glossary
- Augmented Reality: The use of technologies to add new capabilities to existing real systems; generally seen as adding a layer of new information or control over the physical environment.
- Avatar: Computer representation of a user. Can mean “incarnation”.
- Gamification: The process of using game type elements in nongame settings such as education, professional development, business, and social settings.
- Life Logging: The use of augmentation technologies to record events and life histories of objects and users.
- MetaVerse: Fully immersive 3D virtual spaces where humans interact (as avatars) with each other (socially and economically) and with software agents in a cyberspace that uses the metaphor of the real world without the physical limitations. From the book “Snow Crash” by Neal Stevenson. (Wikipedia)
- Mirror World: Informationally enhanced models of the physical world. Users tend to operate externally to a mirror world.
- MMORPGs: Massively Multiplayer Online Role-Playing Game.
- MOO: MUD Object Oriented - a text-based online virtual reality system in which multiple users (players) are connected at the same time. Object-oriented means that users can perform object-oriented programming within the server that changes how it behaves to all the users. Examples include creating new rooms, objects, and new interfaces.
- MUD: Multi-User Dungeon, Domain or Dimension, a multi-player computer game that combines elements of role-playing, hack and slash style computer games and social chat rooms. Usually, text-driven where players read descriptions of rooms, objects, events, other characters, and computer controlled creatures or non-player characters (NPCs) in a virtual world. (Wikipedia)
- Pervasive: A pervasive game may be a game that runs 24 hours a day (though the game’s internal concept of a day may be different). Players can enter the game and interact with each other at any time. Or a pervasive game may be a place independent game. For example, a player may enter the game on a computer or on a cell phone, integrating to a degree the physical and virtual world.
- RPG: Role Playing Game. Players typically take on fictional characters such as elves, vampires, dwarfs, wizards, etc.
- Simulation: Models of reality. These can include real or technology-based models of role-playing, problem-solving, reality or parallel realities with interactive capabilities.
- Virtual World: A digital model of a fantasy or real world where the user interacts through a digital agent such as an avatar.